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Case study · 05 / 08

Teenage Engineering's KO II

A 3D exploration of Teenage Engineering's KO II, deconstructing its iconic hardware into a study of form, interface, and mechanical detail.

Discipline
3D Experience · Motion Direction
Date
Jan 2025
Studio
Studio Deadzolt, Indore

Overview

For this project, I modeled and animated the KO II entirely in Cinema 4D and Octane, breaking the sampler down into its individual components.

Teenage Engineering's KO II, still 01
Teenage Engineering's KO II, still 02
Teenage Engineering's KO II, still 03
Teenage Engineering's KO II, still 04
Teenage Engineering's KO II, still 05
Teenage Engineering's KO II, still 06

Practice

  • 3D Experience

    Products and worlds built from scratch, modelled, lit and rendered until they feel real enough to touch.

    More 3d experience
  • Motion Direction

    Sound, hardware and systems turned into movement, timing and rhythm.

    More motion direction

Work with the studio

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