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Case study · 05 / 08
A 3D exploration of Teenage Engineering's KO II, deconstructing its iconic hardware into a study of form, interface, and mechanical detail.
Overview
For this project, I modeled and animated the KO II entirely in Cinema 4D and Octane, breaking the sampler down into its individual components.






Practice
Products and worlds built from scratch, modelled, lit and rendered until they feel real enough to touch.
More 3d experienceSound, hardware and systems turned into movement, timing and rhythm.
More motion directionWork with the studio
30 minutes. You leave with a fixed quote in writing.